# ASL/FEDERATION-REPLAY/1 -- Cross-Node Deterministic Replay Status: Draft Owner: Architecture Version: 0.1.0 SoT: No Last Updated: 2025-01-17 Tags: [federation, replay, determinism, tgk, pel] **Document ID:** `ASL/FEDERATION-REPLAY/1` **Layer:** L2 -- Federation replay semantics (no transport) **Depends on (normative):** * `ASL/FEDERATION/1` * `ASL/LOG/1` * `ASL/1-CORE-INDEX` * `TGK/1` **Informative references:** * `ASL/SYSTEM/1` -- unified system view * `ENC-ASL-CORE-INDEX` -- domain metadata --- ## 0. Conventions The key words **MUST**, **MUST NOT**, **REQUIRED**, **SHOULD**, and **MAY** are to be interpreted as in RFC 2119. ASL/FEDERATION-REPLAY/1 defines **deterministic replay rules** for federated propagation. It does not define network protocols or encodings. --- ## 1. Purpose This document defines how artifacts, PERs, and TGK edges are propagated and replayed across federation nodes while preserving deterministic reconstruction. --- ## 2. Core Inputs * **ArtifactKey**: canonical identifier for artifacts and PERs * **SnapshotID**: snapshot boundary for replay * **logseq**: append-only ordering within a domain * **Canonical Edge Key**: TGK edge identity --- ## 3. Propagation Rules ### 3.1 Artifacts and PERs * Artifacts and PERs are propagated with their `ArtifactKey` and `logseq`. * Only artifacts visible under a published snapshot MAY be propagated. * Duplicate ArtifactKeys MUST be de-duplicated by identity. ### 3.2 TGK Edges * TGK edges are propagated with their canonical edge identity and `logseq`. * Edge propagation MUST preserve the same snapshot/log visibility constraints as artifacts. --- ## 4. Deterministic Replay Ordering Replay order MUST be deterministic across nodes: 1. Sort by `logseq` ascending 2. Tie-break by canonical identity (ArtifactKey or Canonical Edge Key) This ordering MUST be applied identically by all receivers. --- ## 5. Snapshot Bounds * Replay MUST be bounded by `{SnapshotID, LogPrefix}`. * Records with `logseq` greater than the replay prefix MUST be ignored. --- ## 6. Conflict Handling 1. **ArtifactKey collision** * If bytes match existing artifact: discard duplicate. * If bytes differ: reject and flag conflict. 2. **TGK edge conflicts** * Multiple edges with the same canonical identity are resolved by log order and tombstone rules. 3. **PER conflicts** * PERs with identical inputs and program identity but divergent outputs MUST be rejected. --- ## 7. Provenance and Audit Receivers SHOULD maintain: * Last applied `logseq` per peer * Snapshot provenance tables for applied records This supports deterministic audit and replay verification. --- ## 8. Non-Goals * Transport protocol selection * Streaming formats * Compression or batching --- ## 9. Summary ASL/FEDERATION-REPLAY/1 defines a deterministic replay ordering and conflict rules to ensure federation is reproducible across nodes and snapshots.